Learning in Second life
- qUse when needing to simulate anything practical
- qRich media makes learning experience engaging and novelty may also give it appeal
- qAbility to make learning environment realistic—using 3D rather than just reading text should be beneficial
- qAllowing learners to practice procedures and connecting more closely to other remote and distributed learners are strengths
- qEnabling more effective learning in an immersive environment and giving access to distributed employees is valuable
- qMay be especially effective for business and science learning
- qMay enable more effective synchronous communication (by using avatars)
- qEnable more effective “hands-on-learning”
- qShould be very effective for multi-national military operations
- qLikely to be very useful and cost effective for use where mistakes can be very costly and require complex interactions between learners and equipment
- qCan provide more engagement and interaction among distance learners and among peer workers
- q“Cool appeal”
- qMight be great for problem-based/case-based learning scenarios—convening collaborative learning groups in richer environment
- qBetter for self-directed learning—”discovery learning” through wide range of learning resources
- qLack of, or insufficient, learning culture in our organizations
- qUpfront cost of development
- qPrevailing (management) accounting mindset (“pay on Monday, deliver Tuesday”)
- qLack of regular, reliable Internet access
- qInsufficient bandwidth and necessary PC hardware
- qUnfamiliarity with 3D spatial orientation and control may be issue
- qLack of comfort and familiarity of 3D immersive virtual environments by >32 year old workers may be issue
- qWill these environments give learners opportunity to seek information in real time when they need it?
- qIT security/firewall issues
- qLack of good graphic cards in work computers
- qSteep learning curve for users
- qUsability an obstacle?
- qCost of building good simulation environments
- qThese environments may introduce too much “noise”—become “over stimulating”
- qMay lead to excessive focus on graphics, realism of visuals, and technology instead of learning effectiveness and outcomes—too much “gloss” at cost of learning experience?
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